Skip to content
Origin Pro UK

Three Pokemon Games That Were Denied the Appreciation They Earned

Following a vision of world peace thanks to Pokémon Go, it's undeniable that the monster collecting series stands as one of the most popular gaming titles in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The ongoing pandemonium surrounding trading card values ensures almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games go viral annually.

However despite that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent games that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. These are Pokémon games released on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Sure, there are small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


With numerous core games and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu

MH
About the author

Matthew Houston

A tech journalist and software developer with over a decade of experience covering AI advancements and cybersecurity trends.

Origin Pro UK

Type to search articles.